150 cards. 5 Forces. 1 prophecy.
Deploy Heroes, equip Relics, and unleash Events to reduce your opponent's Life to 0. Every card tells a story. Every game writes a new one.
Every card belongs to one. Every force has a counter. +3 attack bonus against the weaker force.
Wisdom
The ultimate victory. It outlasts others.
30 Cards
Ignores
Outlasts
Conviction
The will to win odds.
30 Cards
Clarity
The lens of truth. It disproves lies.
30 Cards
Power
The raw energy of the ledger. It strikes first.
30 Cards
The Five Forces
Shakes
Prophecy
The voice of future reality.
30 Cards
Crushes
Attacking a weaker Force grants +3 ATK bonus.
Disproves
Your fighters. Deploy them, attack with them, build your strategy around them.
Heroes ×110
Equipment and artifacts. Attach to a Hero or place on the field for passive effects.
Relics ×20
One-shot plays. Resolve instantly. One moment that changes everything.
Events ×20
150 cards. 3 types.
The Collection
Each turn follows six phases. In order. Always.
I. GENESIS
Gain +1 Energy (max 5). Energy accumulates and carries over.
II. DECODE
Draw 1 card from your deck.
III. ACTIVATE
Spend Energy to play Heroes, Relics, and Events from your hand.
IV. SETTLE
Move your cards between The Altar and The Vault.
V. VALIDATE
Your Altar cards attack. Excess damage from a kill hits the opponent directly.
VI. EXODUS
Discard to hand limit. End-of-turn effects trigger.